
Ranged / Spear are popular options and you probably make a good caster out of it too if you know what you’re doing.Titan Quest Anniversary Edition Version by botebote77. If you, like others, have decided to fire up your remastered version of Titan Quest and are looking to enjoy a fresh boost of nostalgia, you probably might need some inspiration.Haruspex provides a good mix of passives, debuffs, DPS and can be built in different ways. The anniversary edition that came out in 2016, with the subsequent expansions in 20 have breathed fresh air into the life of an old classic. Its received 3 expansions since, Immoral Throne, Ragnarok and Atlantis as well as a special Anniversary Edition release, which is the version I played to make these guides.Titan Quest Anniversary Edition - Champion Build Guide Mage Summoner (Earth + Nature) Titan Quest Champion gameplay - Overlord Run - YouTube Buy Titan Quest.Build: Physical / Pierce Archer (easily swapped to Throwing Weapon + Shield)Titan Quest is one of the old ARPG classics that have probably had a great influence on the future of the genre. Titan Quest is an ARPG (Action Role Playing Game) designed by THQ and released originally in 2006. Titan Quest Anniversary Edition Guides & Walkthroughs.
The Puncture Shot Arrows synergy increases piercing and bleeding damage and adds a chance for arrows to pierce. Greatly increases projectile avoidance and adds piercing damage. My character was made pre-Ragnarok so throwing weapons did not exist at the time and I decided to finish the run with my existing bow.Pretty much the reason that Hunting is considered the ‘bow’ mastery. Throwing weapon can be used instead of bow and has certain advantages and disadvantages (shorter range but faster attack and you can use shield for blocking and stats). Finally decided to finish clearing and swapped out her current set of gear as my resistances were pretty bad overall.I went with a bow to play a ranged option as I already was playing other characters for other playstyles and wanted to try out a ranged build.
The Find Cover synergy adds a large amount of projectile avoidance and only adds a little bit extra to the skill’s energy reservation. Puncture Shot may be more useful to max early for chance to pierce through enemies, good for mowing down enemies coming at you.Increases pierce damage and bleeding damage in general and adds a bit of extra damage to beasts and beastmen. Long term everything should be maxxed.
Trance of Convalescence grants you health / energy regeneration and damage absorption. You can only have one through so you need to make a decision.Trance of Empathy grants attack damage converted to health and damage reflection. There’s zero reason you shouldn’t have one maxxed out and active at all times. It’s important to note that using the skill with all it’s synergy skills reserves a rather large chunk of energy.Dream’s trances are all very good. Trail Blazing only requires one point for entrapment reduction, however, you can add more points if you want to reach movement speed cap and have spare points late.
The extra OA is useless for bows / throwing weapons but the extra DA, speed and projectile avoidance are too good to pass up.The base skill provides an useful short term buff to damage, attack speed and big boost against beasts and beastmen. You’ll want to max Premonition and Temporal Flux quickly through. Temporal Flux grants you extra speed, slow resistance and projectile avoidance.The base skill can be left at one point until you’ve maxxed other important skills. Premonition boosts your Offensive and Defensive Ability by 111 at 6/6. The base skill boosts physical, electrical burn and vitality damage. Wrath debuff is pretty short range so only useful for enemies that are pretty much on top of you.Lucid Dream is an excellent passive.
If you want to use a spear then the skill would be useful, otherwise zero points.The best debuff in the game? Debuffs enemies in a small circle with large physical and pierce resistance letting your spear blows do more damage. As bows / throwing weapons cannot crit or miss, OA is completely useless for them. If you get heavy CDR through you should be able to keep up the buff up 100%.Atlantis adds another synergy skill, Finesse, which adds a massive buff to your Offensive Ability. Both are worth maxxing long term but I’d suggest waiting until late game better to invest your points in abilities which are always active.
Titan Quest Anniversary Edition Builds Free Points Optional
The DA reduction provides no benefit to bows / throwing weapons. It’s an okay option for kiting through doesn’t last too long and can be difficult to aim at times. Absolutely max it out when you have free points Optional SkillsEnsnare provides a CC to lock opponents in place. Absolutely max out and cast as often as you can.Gives you a chance to do a triple attack.
The Psionic Burn synergy skill adds an electrical dot, a slowing effect and does bonus damage against demons. When you have enough charges, the next attack activates skill, gets the bonuses, and consumes all of the charges. Every hit of the skill builds builds a charge the skill requires 3 charges to be ready. It boosts your total damage and adds vitality damage.
Lasts a decent amount of time and can be recast whenever you have mana.Gives you a chance to apply a bleed dot. While it’s not absolutely required, it frees you from having to worry about getting poison resistance from gear and allows you to concentrate on other needs instead. Can be useful for CC.A nice buff that gives a very sizable boost to your poison resistance and some additional health regeneration. Additional points into the skill increase the number of enemies that can be affected and sleep length.
Hypnotic Gaze on the other hand can be useful to the CC and resistance reduction. The Hypnotic Gaze synergy gives him a chance to inflict confusion and reduce resistances and the Master Mind synergy buffs all pet damage.Master Mind doesn’t provide any benefit unless you have some sort of item that can summon stuff for it to buff. If you like it as a distraction, you can invest in the base skill, Detonation is kind of meh even then through.Physical / Vitality pet with excellent dodge and projectile avoidance. The Detonation skill makes it explode for damage when it dies and has full energy. Personally don’t really care for it and feel like it’s a little wonky in practice. Drop a single point into it at most and boost with +skill items if you want.Creates a dummy that is supposed to lure enemies to fight it.
AOE that inflicts physical and vitality damage and 1.5s stun. If you want you can drop 1 point into the skill and buff with +skill items.360. Proc rate is only 5% through.

Dream mastery = +16 str, +14 int, +280 health, +64 energyHealth: You may want to pad your health pool a tad to make yourself a bit more tankier. Hunting mastery = +14 str, +20 dex, +280 health One point into Distort Reality just for some extra CC.Overall character is strongly built around a handful of active abilities and passives.If you have Atlantis, the extra mastery points give you: Dropped lots of points for passives (Lucid Dream tree, Trance, Wood Lore, Art of the Hunt tree). Enough points in Herbal Remedy to get close to poison resist cap.
You’ll want 500+ probably.This is my final equipment loadout. It will boost your DA, bleeding and piercing damage. ~650 or so should be enough any end game Str oriented equipment you might want to use.Dexterity: You need enough to equip your gear and any weapons you want at least. A mix of Str and Dex is better than going heavy on either of them instead imo.
